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Source Texture
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to import
Generated Maps
Normal
⇩
Height
⇩
Metallic
⇩
Occlusion
⇩
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Export Naming
Prefix
texture_Normal.png
3D Mesh
Sphere
Cube
Plane
Cylinder
Torus
Import
Normal Map
Strength
1.0
Blur
0
Invert Y (DirectX)
Height Map
Channel
Lum
R
G
B
Avg
Black Point
0.0
White Point
1.0
Gamma
1.0
Brightness
0.0
Contrast
1.0
Blur
0
Invert
Metallic Map (Unity)
Metallic Threshold
0.5
Metallic Contrast
1.0
Smoothness
0.5
Smoothness Contrast
1.0
Occlusion Map
Radius
8
Spread
4.0
Intensity
5.0
Power
0.8
Seamless Preview
Enable tiling
Repeat
2
Lighting Preset
Default
Red / Blue
Sunset
Cool Night
Studio
Top Down
Environment
Env Intensity
1.0
Light Intensity
1.0
Displacement
0.05